MoQT Test Player
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Plugins
Data needed
WT server:
Namespace:
Track name (audio,video will be added):
Old Track name:
Full track names (based on namespace and track name):
AuthInfo (must match with publisher):
Min audio player buffer (ms):
(it waits until audio buffers this amount to start playback)
Max audio player buffer (ms):
(this + jitter is the max latency allowed)
Audio jitter buffer buffer for this player (ms):
Video jitter buffer buffer for this player (ms):
Start
Stop
Latency
(only valid if encoder and player clocks are synchronized, or they are the same machine)
Audio latency capture to renderer (ms):
Video latency capture to renderer (ms):
Receiver demuxer
Current received audio TS(ms):
Current received video TS(ms):
V-A diff(ms):
First audio TS(ms):
First video TS(ms):
V-A start diff(ms):
Receiver dejitter
Audio
Buffer size:
Gaps detected:
Video
Buffer size:
Gaps detected:
Decoders
Audio
Current frame TS compensated (ms):
Buffer size:
Timestamp compensation(ms):
(The Audio decoder does NOT track timestamps (bummer), it just uses the 1st one sent and at every decoded audio sample adds 1/fs (so sample time), that means if we drop and audio packet those timestamps will be collapsed creating A/V out of sync. We compensate those lost packets with this)
Video
Current frame TS(ms):
Buffer size:
V-A diff(ms):
Renderers
Audio
Current frame TS(ms):
Buffer size:
Total silence inserted (ms):
Video
Current frame TS(ms):
Buffer size:
Not printed frames:
V-A diff(ms):
Dropped data (frames / chunks):